Rules

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Rulebooks

  • Savage Worlds Deluxe Edition
  • Savage Worlds Fantasy Companion (not needed, as the Deluxe rules cover & update everything except Alchemy – Up to Mike on Alchemy!)
  • If the Fantasy Companion is used, be sure to only use the Power Descriptions from the Deluxe rulebook (if the power appears in both books). The Deluxe rules are updated.

Rule Changes

  • Arcane Background (Magic). Page 103, Deluxe Rulebook. Power limitations: Cannot choose Healing, Greater Healing or Succor.
  • Arcane Background (Miracles). Page 103, Deluxe Rulebook. This is how you make a Druid or Justicar. For druids, you are a “protector” of some aspect of nature and you answer to the druidic council – in most cases. There are “independent” druids, but those are quite rare. You vow to heal the people, wildlife and land from Rallyn’s Folly. Many druids also vow to never again allow the Gods to gain power in Edrilyn (up to you). For Justicars, you vow to uphold Rallyn’s last command: heal & protect the good peoples of Edrilyn and fight evil wherever it may lie.

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Rules

Edrilyn oldbone