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Geography & Climate: Massive mountains rise between the western border of Dunmaol and Midchantry, and the mountains extend into the sea and are swallowed by the waves. The foothills of these mountains make-up a large portion of the land, with only a small, fertile strip of grassland near the western coast. The nights are cold and the days can be brutally humid within the many valleys of Dunmaol. Amongst the many caves is where the dwarves and humanoid races flourished for many years before the Godswar. Many small forests cling to the hillsides, and nomadic elves have lived amongst the pines for as long as the dwarves can remember.
2 copper history lesson
When the Godswar struck, both Dwarven and Orcish gods were slain. This pushed the two warring races even more desperately together and they further decimated their numbers with the skirmishes that took place. However, when King Dagorn united with the elves to rebuild the citadel of Karak Vardag, the humanoids forever lost their holdings in Dunmaol. Today, humanoid bands are smaller in number and only raid on rare occasions – they mainly hide in their dark caves.
Able to withstand the brunt of the plague with a combination of alchemy & elf magic, the people of Dunmaol feel they owe nothing to the The Druidic Council, and refuse to swear fealty. There are druids amongst the mountains and hills, but these druids are far loosely tied with the Council than most and they work with the lords of Dunmaol regularly.
Aside from Karak Vardag, which is ruled by King Dagorn and many elven & dwarvish lords, there isn’t much civilization in Dunmaol. Rural, mountain communities and sheep farmers dot the landscape, eeking out a harsh life. There are a few farming & fishing communities on the western shore who have a better life, and they trade regularly with Thindelis.
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