DECEASED (Lizardman swamp, Brynfarthing)


Attributes & Info

Male Gnome

Agility: d6
Smarts: d10
Spirit: d6
Strength: d4
Vigor: d4

Charisma: 0
Pace: 4
Parry: 5
Toughness: 4
Load Limit: 20

Languages: Gnomish, Common, Dwarvish, Elvish, Goblin, Elkengardian


RACE: Repair (Smarts): d6

Fighting (Agility): d6
Gambling (Smarts): d4
Healing (Smarts): d10
Investigation (Smarts): d4
Knowledge (Smarts) (History): d4
Knowledge (Smarts) (Arcana): d4
Knowledge (Smarts) (Mechanics/Math): d4
Notice (Smarts): d4
Shooting (Agility): d6
Spellcasting (Smarts): d8
Stealth (Agility): d4
Streetwise (Smarts): d4
Survival (Smarts): d4


RACE: Arcane Resistance (Armor 2 vs magic dmg, +2 trait rolls when resisting magic)
RACE: Low Light Vision (Ignore Penalties for Dim/Dark)
RACE: Immune Poison / Disease

Arcane Background (Magic)
Luck (+1 Benny)
Scavenger (1/game session, pg 42)


RACE: Greedy (minor)
RACE: Enemy (Goblinoid, -4 CHA)
Elderly (major) -1 pace, -1 die str & vigor, +5 smarts skill points
Hard of Hearing (minor, -2 notice sound based)
Stubborn (minor)

Arcane Magic

10 Power Points

Confusion (pg 111)
Deflection (pg 111)
Smite (pg 116)


(20/20 encumb)
Dagger (wt. 1, 2d4)
Crossbow (wt. 10, 15/30/60, 2d6, AP2, RoF 1, 1 action to reload, -1 to hit because of min. str)
Backpack (wt. 2)
Waterskin (wt. 1)
quiver (wt. 2, holds 25 bolts)
Normal Clothing (wt. -)
20 Quarrels (wt. 1/5=4, recovered on d6 roll 4-6)


5 XP: 1 Edge
2 XP


Nizbin lived in the Clockwork City when the earthquake struck, and he was one of the few survivors. After several years, he was reunited with his son and they traveled Edrilyn in search of a specific spell which would help salvage the scattered gnomes. The quest was Nizbin’s son’s quest – his youthful desire to restore the gnomes burned bright and he wanted to give his race hope.

Nizbin followed his son (Kixtan) for many years. They collected lost lore from around the world and tried to piece together the spell. Unfortunately, their quest ended with the death of Kixtan when they tried to delve into the depths of the crater that now holds The Clockwork City.

Nizbin disappeared for many years after his son’s death. Only recently, has he re-taken the mantle of his son’s quest. He can often be found at a table with reams of tattered scrolls and book fragments – pouring over the lost lore in search of the “next step”. The road is long & weary for an old gnome, but Nizbin’s resolve appears to have remained intact through his ordeals.

He quests for the gnomes, who have no home or future to call their own.


Edrilyn oldbone